The Peashooter is your first line of offense. They shoot peas at attacking zombies. Peashooters are able to decapitate normal zombies in ten shots.
Bio: How can a single plant grow and shoot so many peas so quickly? Peashooter says, “Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fiber carbon dioxide make it all possible.”
The Sunflower is essential for the player as it produces extra sun. At its most basic form, it costs 50 solar-points and it produces one normal-sized piece of sun (worth 25 solar-points) every 24.3 seconds. At later levels, the Sunflower can be upgraded into the Twin Sunflower.
Bio: Sunflower can’t resist bouncing to the beat. Which beat is that? Why, the life-giving jazzy rhythm of the Earth itself, thumping at a frequency only Sunflower can hear.
These are useful when placed in front of other plants the player wants to protect.. The Wall-nut takes a great deal of damage before getting destroyed, allowing the player to damage tougher zombies without risking critical attack pieces. Advanced zombies are able to jump or fly over the Wall-nut.
Bio: “People wonder how I feel about getting constantly chewed on by zombies,” says Wall-nut. “what they don’t realize is that with my limited senses all I can feel is a kind of tingling, like a relaxing back rub.”
Umbrella Leaves protect nearby plants from bungees and catapults.
Bio: “SPROING!” says Umbrella Leaf. “Didja like that? I can do it again. SPROING! Woo! That’s me popping up to protect stuff around me. Yeah. Just like that. EXACTLY like that. Believe it.” Use these only when you see the “Bungee Zombie” before the level starts otherwise you will waste a block space.
Torchwoods turn peas that pass through them into fireballs that deal twice as much damage.
Bio: Everybody likes and respects Torchwood. They like him for his integrity, for his steadfast friendship, for his ability to greatly maximize pea damage.
But Torchwood has a secret: he can’t read.
Threepeaters shoot peas across three different lanes. I suggest you don’t place these in the far left or right as you will was the shots on nothing.
Bio: Threepeater likes reading, backgammon and long periods of immobility in the park. Threepeater enjoys going to shows, particularly modern jazz. “I’m just looking for that special someone,” he says. Threepeater’s favorite number is 5.
Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater. Since they only cost 25 to use, then use them in the very front of the pool to gain advantages.
Bio: “I’m totally invisible,” Tangle Kelp thinks to himself. “I’ll hide here just below the surface and nobody will see me.” His friends tell him they can see him perfectly well, but he’ll never change.
Tall-nuts are heavy-duty wall plants that can’t be vaulted over. Ladder zombies are still able to climb over them and other advanced zombies can squish them. They can take 144 bites before being destroyed and they cost 125 sun.
Bio: People wonder if there’s a rivalry between Wall-nut and Tall-nut. Tall-nut laughs a rich baritone laugh. “How could there be anything between us? We are brothers. If you knew what Wall-nut has done for me…” Tall-nut’s voice trails off and he smiles knowingly.
This analog to the Sunflower is less expensive, but starts out small, producing only 15 sun units until they grow to full size and produce 25. Opposite to the Happy Sunflower, the Sun-shroom only works during the nighttime and rests during the day.
Bio: Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won’t abide it. To him, sun is crass.
Starfruits shoot stars in 5 directions. Another plant that you don’t want to place these on the edges as this is a wasted position for these power shooters.
Bio: “Aw, man,” says Starfruit. “I went to the dentist the other day and he said I have four cavities. I’ve got –count it– ONE tooth! Four cavities in one tooth? How does this happen?”
Squashes will smash the first zombie that gets close to it. Best to place behind a Tall-Nut or Wall-Nut as a secondary defender.
Bio: “I’m ready!” yells Squash. “Let’s do it! Put me in! There’s nobody better! I’m your guy! C’mon! Whaddya waiting for? I need this!”
I will squash more than 1 if you are standing to close to each other!
Split Peas shoot peas forward and backwards. For zombies that like to travel by Air or underground, these guys are a great defense and fun to watch the double shots.
Bio: “Yeah, I’m a Gemini,” says Split Pea. “I know, big surprise. But having two heads –or really, one head with a large head-like growth on the back– pays off big in my line of work.”
Spikeweeds cannot be eaten and they pop tires hurt zombies walking on them. Place these in front of Wall-Nuts or Tall-Nuts and use these when vehicles with tires pass by.
Bio: Hockey is Spikeweed’s obsession. He’s got seat season tickets. He keeps close track of his favorite players. And he consistently cleans up in the office hockey pool. Just one problem: he’s terrified of pucks.
A close relative to the Peashooter, this plant fires ice peas that freeze whatever zombie it hits, greatly slowing their forward progress. They do the same damage as a Peashooter and have the same firing rate, though they cost 175 sun.
Bio: Folks often tell Snow Pea how “cool” he is, or exhort him to “chill out.” They tell him to “stay frosty.” Snow Pea just rolls his eyes. He’s heard ‘em all.
Sea-shrooms are aquatic plants that shoot short ranged spores. They generate at no cost to you and are best used towards the front of the pool and do not require a Lily Pad.
Bio: Sea-shroom has never seen the sea. It’s in his name, he’s heard loads about it, but he’s just never found the time. One day, though, it’ll go down.
Scaredy-shrooms are long-range shooters that hide when enemies get near them. They are kind of like turtles. Not really worth using unless you can’t generate enough start power as they are only 25.
Bio: “Who’s there?” whispers Scaredy-shroom, voice barely audible. “Go away. I don’t want to see anybody. Unless it’s the man from the circus.
A Blover is a single and instant use plant that blows away all Balloon Zombies and fog from Fog Levels.
The name Blover appears to be a portmanteau of Blow and Clover, the latter being the Trifolium sp. genus of flowering plants noted for its triple leaves.
The Magnet-shroom takes metal objects from zombies, making your chances better! It steals anything made of metal (like Ladders, Pickaxes, Jack-in-the-boxes, Money Coins, Buckets, Trash Cans and Screen Doors) from zombies. It requires a recharge after each action.
It can be upgraded to a Gold Magnet after purchasing the upgrade from Crazy Dave’s Twiddydinkies.
The Cherry Bomb is the first explosive plant that you will receive in the game. It is given for completing Adventure Mode level 1-2. The Cherry Bomb reaches up to three lanes and two squares in each of the three lanes. It can kill zombies on a 3×3 area through its explosion. The Cherry Bomb also destroys Balloon Zombies and Digger Zombies. Even though it is a plant that does massive damage, it can only do some damage the Gargantuar and Giga-Gargantuar.
The Jalapeno is a high-damage explosive that can clear an entire lane of zombies and even melt Zomboni’s ice.
Its shape and name are based on the chilli pepper, valued for its spicy flavour. It will make an instant kill on most zombies.